The second part of Constant Fooling, contains an assortment of unique card magic utilizing prepared or altered cards, mental mysteries, a chapter dedicated to exceptional card effects which utilize a technological breakthrough, bills and currency, gaffed decks and a standout card routine which tells a story. Continue fooling your audiences with the following:
A spectator freely deals down to a "Lucky Card" . . . that happens to match the card in the magician's wallet.
The deck is tossed onto a small but lethal mousetrap which snaps shut-trapping the selection as cards scatter.
A late psychic's scrap of paper predicts the actions of a spectator.
A freely-selected card rises from a deck, using a gimmick you can make in one minute.
Spectators randomly deal the deck into piles, perfectly separating the four suits in the process. Fifty-one cards are eliminated in the fairest possible manner from an examined deck, leaving a single card that matches a prediction. Mr. Regal's f
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