This trick is actually two mentalist effects in one! The set includes, two classic effects revisited and improved...Flight Plan, and Clues.
Flight Plan:
This is a mental mystery that is entertaining, uses lots of audience participation and should appeal to those who seek the unusual in their mentalism.
The mentalist invites three spectators to join him on stage. They are each given an envelope containing their "Flight Instructions." A set of "Point of Departure" cards are mixed and each spectator randomly selects a card to determine their "point of departure." While the mentalist's back is turned, the spectators open their Flight Instruction envelopes and match their point of departure with the "point of departure" in their flight instructions. This tells them what flight to take. Then they pick up their tickets at the table on stage.
Turning around, the mentalist proclaims the first spectator's departure and destination locations. The spectator displays his departure and destination cards from the ticket envelope and they match the performer's impression. This is repeated with the second and the third spectator, and each time the mentalist correctly names their point of departure and also their destination. This really is an example of mental flight.
"I love the idea in Flight Plan, the simplicity and cleanness of not needing to ask a single question to arrive at your reading is so diabolical and hands off. Also your conversion information makes it extremely adaptable to nearly any situation. Good work"
-Banachek
Clues:
With clues, each of three spectators selects a card making him or her one of the three main characters. Then each spectator pockets one of the five exhibits (murder weapons). Then, you playing the role of the Mental Detective, determine who the victim is and how he was killed. The victim's pocketed weapon is considered to be the murder weapon. Then you find the murderer and expose him and the weapon that he is carrying .