This Second Volume contains a wealth of new material—effective and subtle card effects—designed to entertain and fool spectators. Much of the material in this volume, as in Volume 1, was developed from ideas recorded in a series of 21 notebooks.
Effects of all types are included here. There are over 100 tricks in categories such as:
• Coincidences
• Hotel Mysteries
• Divinations
• Four Aces
• Gambling
• Poker
• Predictions
• Transpositions
• Packet Tricks
• ESP Cards
• And a unique chapter on tricks using a Pinochle deck